Happy accidents.
After finding a new version of EyezMaze´s Grow via a google search for another game, which I had played a day or so ago made in Flash, involving the placement of vertices so that they don’t cross each other. Can’t seem to find that one.
Anyway, on with the guide (contains spoilers:
- Item One.
- The red-roofed building. This eventually grows into a lumber mill. The lumber mill produces a jetty and boat in it’s penultimate and final growth stages.
- Item Two.
- The Tree. This eventualy grows into a sprawling forest, as well as spawning a large individual tree in its final growth stags. It also bears bombs as it’s fruit which are used later.
- Item Three.
- The green-roofed building. This eventually grows into a large fortress, and in its final growth stage is used as the launching point for a battle with the purple dragon spawned from the purple blob.
- Item Four.
- The blue square of Water. This fills up the holes in the landscape created by the red demon. As well as giving the jetty to go and the boat to sail on.
- Item Five.
- The Tower of Hanoi style building, bottom right of the selection list.
- Item Six.
- The Rock. I’m not exactly sure what function this takes in the RPG mode of the game, but it does indeed grow.
- Item Seven.
- The Treasure Chest. A mountain erupts from beneath it, sending it pretty much straight into it’s final growth stage in one go.
- Item Eight.
- The flight of Stairs. Last object to be placed, easiest to max out. This creates a two-room dungeon in the RPG mode.
PS: If you haven’t checked it already, I suggest visiting Jay Bibby’s blog for info on some great Flash games, as well as general gaming news. I just noticed Jay actually covers the game I was looking for in the first place!